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Showing posts from December, 2016

Welcome, 2017! (Be Good to Us, Please!)

Hey there! Happy New Year! And guess what, we've got a blog post for you! 2016, suffice it to say, was a roller-coaster of a year. Crazy stuff happening all around the world, new highs, new lows, and a gigantic deluge of Harambe memes in between for flavor. For better or for worse, it was a very eventful year for most people, and we at Somnova Studios are no exception.  In our previous blog posts throughout the year we've written about quite a few new faces, writers and artists alike, on board to help the team as it chugs along the formidable path of delivering the game to you: one of them being me, Kuroe, working on a shiny new Twins route I'm doing my best not to butcher too badly. So my story goes like this: basically, the staff has decided to remake the Holm twins' route outline from the ground up to address some issues it had raised in the past, and thus gave me this new framework for me to build on and develop into a full-fledged tale. We had to rework many

Happy Holidays!

Well, it's that time of year again; time for a few updates and some talking points for 2017. Game progress has been moving forward at a steady pace – we now have a finalized version of our UI (thanks, Morthiasik!) and a better, smoother method of pushing out proper Ren'Py scripts to production. Kuroe (whom some of you have seen posting adorable artwork on our Discord server) swiftly moved in to replace one of our writers and has done a complete overhaul of the Twins route in only a few weeks time. Programming-wise, we're taking those Ren'Py scripts I mentioned earlier and actually making them work with new assets. Merlyn LeRoy has been our backbone on this aspect of the project, and he has been invaluable in getting the skeleton of the game up and running. Ultra_HR and Blank Mage have also been checking things out in an effort to help. On the art side of things, we're still on the hunt for talented sprite artists to help make our characters come to